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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Laughing Squid - Latest Comments in The iPhone: Alternate Gaming Interface, or Harbinger of an Augmented Future?</title><link>http://laughingsquid.disqus.com/</link><description>a resource for art, culture and technology</description><atom:link href="https://laughingsquid.disqus.com/the_iphone_alternate_gaming_interface_or_harbinger_of_an_augmented_future/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 30 Jul 2008 19:24:43 -0000</lastBuildDate><item><title>Re: The iPhone: Alternate Gaming Interface, or Harbinger of an Augmented Future?</title><link>http://laughingsquid.com/the-iphone-an-alternate-gaming-interface-or-harbinger-of-an-augmented-future/#comment-1055674</link><description>&lt;p&gt;The idea of using the iPhone as a secondary controller moves one step closer to reality with the announcement of multitouch.framework. &lt;a href="http://hci.rwth-aachen.de/multitouch" rel="nofollow noopener" target="_blank" title="http://hci.rwth-aachen.de/multitouch"&gt;http://hci.rwth-aachen.de/m...&lt;/a&gt;&lt;/p&gt;&lt;p&gt;From the site:&lt;/p&gt;&lt;p&gt;"MultiTouch.framework is a native Cocoa multi-touch framework for Mac OS X. It uses the default event handling system and the responder chain of the operating system, providing a familiar application programming interface to Mac OS X developers. It is built upon a modular low-level architecture that unifies all touch events, with input units for different multi-touch input devices including FTIR, DI, iPhone/iPod touch, as well as any TUIO-based devices. Thus, as a developer, you do not need to care about the actual input device being used.&lt;/p&gt;&lt;p&gt;One of the great advantages of this toolkit is that you can develop and test your multi-touch application on your standard desktop Mac, using your iPhone as multi-touch input device, without having to work at an FTIR table all the time."&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">sfslim</dc:creator><pubDate>Wed, 30 Jul 2008 19:24:43 -0000</pubDate></item><item><title>Re: The iPhone: Alternate Gaming Interface, or Harbinger of an Augmented Future?</title><link>http://laughingsquid.com/the-iphone-an-alternate-gaming-interface-or-harbinger-of-an-augmented-future/#comment-948700</link><description>&lt;p&gt;Very cool post!&lt;br&gt;I totally see iPhone as a pioneering device for augmented reality. In fact I have ranked it as one of the top 10 devices that will reinvent mobile video gaming in my blog &lt;a href="http://www.gamesalfresco.com" rel="nofollow noopener" target="_blank" title="www.gamesalfresco.com"&gt;www.gamesalfresco.com&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ori Inbar</dc:creator><pubDate>Sun, 20 Jul 2008 07:59:20 -0000</pubDate></item><item><title>Re: The iPhone: Alternate Gaming Interface, or Harbinger of an Augmented Future?</title><link>http://laughingsquid.com/the-iphone-an-alternate-gaming-interface-or-harbinger-of-an-augmented-future/#comment-928817</link><description>&lt;p&gt;i do the iphone represents a slice in the direction of augmented reality.  I think graffitio is the first real app that shows this possibility and while its pretty simple it clearly gives me the sense of woah whats gonna come next.  Its also a bit scary in that we really don't know what the rules are for augmented reality.   Playing Graffitio and thinking about AR sent me back to watch a little unknown anime called Dennou Coil that presents a possible future that is not that far from the creative power behind the iphone, or the storm of jailbroken developers that gave rise to the app store.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">floozyspeak</dc:creator><pubDate>Thu, 17 Jul 2008 23:00:32 -0000</pubDate></item></channel></rss>